How Much RAM Will a Hytale Server Need? (Estimates & Real-World Scenarios)
One of the most common questions we see already is:
“How much RAM will a Hytale server need?”
The honest answer is this: nobody can give an exact number yet — and anyone who does is guessing.
But that doesn’t mean you can’t plan intelligently.
In this guide, we’ll walk through what we do know, what we can reasonably infer from similar games, and how different server scenarios are likely to affect memory usage. The goal isn’t to sell you a number — it’s to help you understand how RAM will actually be used so you don’t overpay or under-provision later.
Why RAM matters more in Hytale than most games
Hytale isn’t just “Minecraft with better graphics”.
Based on developer communication and gameplay footage, Hytale servers are likely to handle:
- More complex world simulation
- Richer AI behavior
- Heavier scripting and mod logic
- Larger, more detailed assets
- More server-side systems running at once
All of that points to higher and more variable memory usage than traditional block-based sandbox servers.
That variability is important — Hytale servers won’t all behave the same.
What actually uses RAM on a game server?
Before throwing out numbers, it helps to understand what consumes memory:
- Base server runtime
The core server process itself (engine, networking, tick loop). - Loaded world data
Chunks, regions, entities, terrain data, and active zones. - Players
Inventory data, entity tracking, position syncing, scripting hooks. - Mods & scripts
Often the biggest wildcard. Poorly optimized mods can double memory usage. - Buffers & caching
Temporary memory used to keep things fast and responsive.
The key takeaway:
RAM usage grows with complexity, not just player count.
Estimated RAM needs by server scenario
These are conservative planning estimates, not promises. They’re designed to keep your server stable under load.
1. Small private server (friends only)
Use case:
- 2–5 players
- Vanilla or lightly modified gameplay
- Minimal automation or scripting
Estimated RAM:
4–6 GB
Why:
- Enough headroom for world simulation
- Allows for early patches and engine updates
- Prevents memory starvation during spikes
This is likely the entry point for casual groups.
2. Small community server
Use case:
- 10–20 concurrent players
- Custom rules or light modding
- Persistent world running 24/7
Estimated RAM:
6–8 GB
Why:
- More players = more entities loaded at once
- Background systems stay active longer
- Mods start to matter more than player count
At this level, stability matters more than raw performance.
3. Modded or custom gameplay server
Use case:
- Heavy scripting or custom logic
- Gameplay-altering mods
- Custom NPCs, abilities, or systems
Estimated RAM:
8–12 GB
Why:
- Mods often keep large data structures in memory
- Scripting engines tend to scale non-linearly
- Garbage collection becomes more important
This is where flexibility in RAM allocation really pays off.
4. Large public or networked server
Use case:
- 30–50+ players
- Public access
- Multiple systems running simultaneously
Estimated RAM:
12–16+ GB
Why:
- High concurrency
- Many active regions loaded
- Server must absorb unpredictable spikes
At this level, RAM is about protecting uptime, not just performance.
Why “recommended RAM” numbers are often misleading
Many hosts will eventually advertise something like:
“Hytale servers need X GB of RAM”
That number will almost certainly:
- Assume a narrow use case
- Ignore mods
- Ignore player behavior
- Ignore future updates
In reality, Hytale servers will behave more like living applications than static game servers.
That’s why fixed plans are risky — especially early on.
Planning for the unknown (the smart approach)
Because Hytale hasn’t launched yet, the smartest thing you can do is:
- Start lower, but leave room to scale
- Monitor usage instead of guessing
- Avoid locking yourself into fixed memory tiers
- Set resource caps so testing doesn’t become expensive
Early versions of games tend to:
- Change rapidly
- Have memory leaks
- Receive frequent updates
- Break assumptions
Planning for flexibility is more important than picking the “perfect” number.
RAM is only half the picture
It’s worth saying this clearly:
A server with more RAM but a weak CPU will still lag.
Memory keeps things from crashing —
CPU determines tick rate, simulation speed, and responsiveness.
For Hytale, balanced resources will matter more than maxing out a single metric.
Where Serverwave Fits Into This
Because Hytale hasn’t launched yet, the biggest risk when choosing a host isn’t picking the wrong RAM amount — it’s being locked into a setup that can’t adapt once real-world usage becomes clear.
That’s exactly the problem Serverwave is designed to solve.
Instead of forcing fixed plans or slot-based pricing, Serverwave lets you:
- Start with a realistic amount of RAM
- Scale resources up or down as Hytale evolves
- Set hard limits so testing and experimentation don’t spiral into unexpected costs
- Rebuild or reinstall quickly as new versions, mods, or server files become available
Because billing is usage-based, you only pay for the memory you actually use — which is ideal for an unreleased game where requirements will change over time.
In short, Serverwave isn’t betting on a single “recommended” RAM number.
It’s built for games like Hytale, where flexibility, iteration, and safe experimentation matter more than guessing right on day one.
Final thoughts
If you’re preparing for Hytale hosting now, the right mindset is:
- Expect higher RAM needs than Minecraft
- Expect usage to change over time
- Avoid rigid plans
- Choose infrastructure that adapts with the game
When Hytale launches, the servers that run best won’t be the ones that guessed the “right” number — they’ll be the ones that can adjust quickly.
If you plan for that flexibility from day one, you’ll be ahead of most players already.